The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.
x% increased Physical Damage
40% reduced Physical Weapon Damage while Dual Wielding
Wielders of the axe and sword often find themselves beset by multiple foes. Expecting this, a trained armsman will employ the deadly Cleave. With a single practiced stroke, a Cleave sweeps sideways to inflict grievous harm to anyone standing nearby, lopping off heads and limbs with ease. As a player gains skill with Cleave, they strike harder, and hit more enemies with each swing of their blade.
Deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. As the skill levels up, damage increases. Requires an axe, sword, two-handed axe, or two-handed sword.
Skill Functions and Interactions
Accuracy: This skill is affected by accuracy, and therefore can miss.
Attack Speed: When Dual Wielding attack speed is averaged between the two weapons.
Area of Effect: Increases to AoE will increase the radius of the affected area, but the current animation for Cleave doesn't accurately reflect this increase.
Dual Wielding: If the player's weapons have different critical strike chance values, it is possible to critical with one weapon, but not the other. It is also possible to miss with only one of the weapons swung. The decrease to dual wielding damage is additive (not multiplicative). The character tab DPS display is inaccurate for this skill because it doesn't currently account properly for dual wielding attacks.
Each 1% quality adds +0.5% increased Attack Speed.
Alternate Skill Effects
| Demon Hand Cleave
||95||Replaces the standard effect on agem with a swiping, demonic claw.||