Lightning Strike

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Lightning Strike
Active skill gem
  
Attribute(s)Strength
KeywordsLightning, Projectile, Attack, Melee
Damage effectiveness120%
Per 1% Quality+3% chance of Projectiles Piercing
Required Level10
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit further-away enemies. The Projectiles cannot miss if the melee attack hits its target.
x% increased Physical Damage
2 additional Projectiles
50% of Physical Damage Converted to Lightning Damage
30% less Projectile Damage
Screenshot of Lightning Strike


Lightning Strike is a melee attack, but one that has the secondary effect of launching projectiles which deal damage based on your weapon damage.

Skill Functions

When the melee attack is made, three lightning projectiles will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 70% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles or Greater Multiple Projectiles support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.

Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.

Converted Damage: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.

Skill Interactions

Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.

Life on Hit: The stated amount of life on hit will be restored for the initial hit and for each projectile that strikes an enemy.

Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.

Gem Leveling

Level Lvl. Str. Mana
Cost
Damage Exp.
1 10 29 11 N/A 9,569
2 13 35 11 3% 18,908
3 16 41 11 6% 33,871
4 19 48 11 9% 56,446
5 22 54 11 12% 89,302
6 25 60 11 15% 135,415
7 28 67 11 18% 283,759
8 32 75 11 21% 453,996
9 36 83 11 24% 703,128
10 40 92 12 27% 1,061,223
11 44 100 12 30% 1,570,760
12 47 106 12 33% 2,286,879
13 50 113 12 36% 3,289,072
14 53 119 12 39% 3,351,223
15 56 125 12 42% 9,935,033
16 59 132 13 45% 21,343,930
17 62 138 13 48% 50,689,250
18 64 142 13 51% 90,043,412
19 66 146 13 54% 147,026,187
20 68 151 13 57% N/A

Gem Quality

Each percentage of quality adds +3% chance of Projectiles Piercing.

Version History

Version Changes
0.10.0
  • Fixed a problem with evasion related to Lightning Strike.
0.9.12h
  • Fixed a bug where Lightning Strike's projectiles would always miss when you use it for the first time in a while.
0.9.12b
  • Fixed a crash with Lightning Strike that would occur with specific two-handed mauls.
0.9.11
  • The damage penalty on its projectiles is now 30% rather than 20%.
0.9.10b
  • Fixed a bug where Lightning Strike's melee attack would always hit.
  • Lightning Strike's projectiles now always hit if the melee attack hits, otherwise they perform an accuracy roll.
0.9.10
  • Fixed a client crash that could occur when using Lightning Strike while standing on a patch of fire.
0.9.9
  • Reduced damage penalty on projectiles from -50% to -20%.
0.9.6e
  • Fixed a client freeze that could occur if a nearby party member was using Lightning Strike.
0.9.6c
  • Fixed a bug where Lightning Strike's damage was displayed wrong.
0.9.6
  • Lightning Strike has been added to the game
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