Map

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Maps serve as the endgame content in Path of Exile. Like equipment, they come in magic, rare, and unique qualities and have their own special affixes. Affixes on maps can make them more difficult but can also increase your potential rewards.

Maps can drop from anything that can drop items of item level 60 or higher. Non-map areas cannot drop maps higher than level 66, as of patch 0.10.8.

You can access this content after completing the quests for Lady Dialla in Act 3 on merciless difficulty. You can then access the Eternal Laboratory where maps can be used.

Note that in some of the pages for specific maps, it is indicated whether the map is indoors or outdoors. The main purpose of this is for predicting the behaviour of the map prefix Labyrinthe (Map is a maze), which has virtually no effect on outdoor maps and generally makes indoor maps much larger.

Contents

Maps by Level

Level 66 Level 67 Level 68 Level 69 Level 70 Level 71

Crypt Map icon.pngCrypt

Dried Lake Map icon.pngDried Lake

Dunes Map icon.pngDunes

Dungeon Map icon.pngDungeon

Grotto Map icon.pngGrotto

Overgrown Ruin Map icon.pngOvergrown Ruin

Tropical Island Map icon.pngTropical Island

The Coward's Trial.pngThe Coward's Trial

Arcade Map icon.pngArcade

Arsenal Map icon.pngArsenal

Cemetery Map icon.pngCemetery

Mountain Ledge Map icon.pngMountain Ledge

Sewer Map icon.pngSewer

Thicket Map icon.pngThicket

Wharf Map icon.pngWharf

Maelström of Chaos.pngMaelström of Chaos

Ghetto Map icon.pngGhetto

Mud Geyser Map icon.pngMud Geyser

Reef Map icon.pngReef

Spider Lair Map icon.pngSpider Lair

Springs Map icon.pngSprings

Vaal Pyramid Map icon.pngVaal Pyramid

Vaults of Atziri.pngVaults of Atziri

Catacomb Map icon.pngCatacombs

Overgrown Shrine Map icon.pngOvergrown Shrine

Promenade Map icon.pngPromenade

Shore Map icon.pngShore

Spider Forest Map icon.pngSpider Forest

Tunnel Map icon.pngTunnel

Acton's Nightmare.pngActon's Nightmare

Bog Map icon.pngBog

Coves Map icon.pngCoves

Graveyard Map icon.pngGraveyard

Pier Map icon.pngPier

Underground Sea Map icon.pngUnderground Sea

Arachnid Nest Map icon.pngArachnid Nest

Colonnade Map icon.pngColonnade

Dry Woods Map icon.pngDry Woods

Strand Map icon.pngStrand

Temple Map icon.pngTemple

Level 72 Level 73 Level 74 Level 75 Level 76 Level 77

Jungle Valley Map icon.pngJungle Valley

Torture Chamber Map icon.pngTorture Chamber

Waste Pool Map icon.pngWaste Pool

Mine Map icon.pngMine

Dry Peninsula Map icon.pngDry Peninsula

Canyon Map icon.pngCanyon

Cells Map icon.pngCells

Dark Forest Map icon.pngDark Forest

Gorge Map icon.pngGorge

Maze Map icon.pngMaze

Underground River Map icon.pngUnderground River

Bazaar Map icon.pngBazaar

Necropolis Map icon.pngNecropolis

Plateau Map icon.pngPlateau

Crematorium Map icon.pngCrematorium

Precinct Map icon.pngPrecinct

Shipyard Map icon.pngShipyard

Shrine Map icon.pngShrine

Maps in bold are unique.

Modifiers

Each (non-unique) map can have up to 3 prefixes and 3 affixes, just like other items. Currency related to rarity also works the same, for example an orb of alchemy will turn a basic map into a rare. Modifiers for maps change the properties of the map when one is in that map, thereby making it more difficult and (usually) resulting in increased item quantity for all drops on that map. High increased quantity also affects the drop rates of maps while in a particular map, so high modifiers will increase your chances at continuing to get map drops and finding higher level maps to use.

Prefix

Name Mod Value Map Quantity Bonus
Armoured x% Monster Physical Resistance 30 8%
Burning Monsters deal x% extra Damage as Fire 80 to 100 12%
Capricious Area is inhabited by Goatmen - 14%
Ceremonial Area contains many Totems - 12%
Chaining Monsters' Skills Chain x additional times 2 18%
Deadly x% increased Monster Damage 25 to 35 18%
Emanant Area is inhabited by ranged monsters - 12%
Enraged Monsters gain x Frenzy Charges every 30 seconds 1 to 3 15%
Fecund x% increased Monster Life 25 to 35 12%
Fleet x% increased Monster Movement Speed
x% increased Monster Attack Speed
x% increased Monster Cast Speed
20 to 25
20 to 25
20 to 25
23%
Freezing Monsters deal x% extra Damage as Cold 80 to 100 12%
Grounded +x% Monster Lightning Resistance 75 8%
Incombustible +x% Monster Fire Resistance 75 8%
Labyrinthine Area is a Maze (Indoor Maps only) - 0%
Massive Area is x% Larger (Outdoor Maps only) 20 to 50 0%
Mirrored Monsters reflect x% of Elemental Damage 20 18%
Molten +x% Monster Cold Resistance 75 8%
Multifarious Area has increased monster variety 3 6%
Overlord's Unique Boss deals +x% Damage and attacks y% faster 30,25 11%
Punishing Monsters reflect x% of Physical Damage 20 18%
Shocking Monsters deal x% extra Damage as Lightning 80 to 100 12%
Skeletal Area is inhabited by Skeletons - 8%
Slithering Area is inhabited by Sea Witches and their Spawn - 0%
Splitting Monsters fire x additional Projectiles 2 to 4 18%
Twinned Area contains two Unique Bosses - 6%
Undead Area is inhabited by Undead - 8%
Unwavering Monsters cannot be Stunned - 12%
Villainous Area is inhabited by Bandits - 8%

Suffix

Name Stat Value Map Quantity Bonus
of Balance Players have Elemental Equilibrium - 9%
of Champions x% more Magic Monsters 20 to 50 3%
of Commanders x% more Rare Monsters 20 to 50 3%
of Elemental Weakness Players are cursed with Elemental Weakness Level 15 17%
of Enfeeblement Players are cursed with Enfeeble Level 15 18%
of Exposure -x% maximum Player Resistances 15 to 25 30%
of Flames Area has patches of burning ground - 15%
of Hemomancy Players have Blood Magic - 15%
of Hordes +x% Monster pack size 20 to 50 0%
of Ice Area has patches of chilled ground - 8%
of Smothering Players recover Life, Mana and Energy Shield x% slower 50 20%
of Stasis Players cannot regenerate Life or Mana - 30%
of Suffering Players take x Chaos Damage per second 16.66 to 33.33 18%
of Temporal Chains Players are cursed with Temporal Chains Level 15 27%
of the Warlord Players are cursed with Warlord's Mark Level 15 15%
of Vulnerability Players are cursed with Vulnerability Level 15 25%
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