Projectile Weakness

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Projectile Weakness
Active Skill Gem
  
Attribute(s)Dexterity
KeywordsCurse, Spell, AoE, Duration, Projectile
Cast time0.5 secs
Per 1% Quality+0.75% Chance to Pierce Cursed enemies
Required Level19
Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Base Duration is x seconds
Projectiles have an additional x% chance to Pierce Cursed enemies
Hits on Cursed Enemies have an additional x% chance to Knockback
Cursed Enemies have x% less Evasion against Projectile Attacks
Cursed Enemies take x% more Damage from Projectiles
Screenshot of Projectile Weakness


This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.

"Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the Rain of Arrows and Lightning Strike attacks.

Skill Functions and Interactions

More Damage from Projectiles: Targets will take more damage from any projectile type. Because this is an increase to the damage taken, it is multiplicative with your damage dealt and additive with any other increase damage taken effects.

Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.

Gem Leveling

Level Lvl. Dex. Mana
Cost
Duration Radius Pierce
Chance
Knockback
Chance
Less
Evasion
More
Damage
Exp.
1 19 48 30 9.0s N/A 40% 15% 30% 25% 81,983
2 23 56 34 9.1s 5% 41% 15% 32% 25% 63,765
3 25 60 36 9.2s 10% 42% 16% 34% 26% 135,415
4 28 67 38 9.3s 15% 43% 16% 36% 26% 199,345
5 31 73 42 9.4s 20% 44% 17% 38% 27% 285,815
6 34 79 44 9.5s 25% 45% 17% 40% 27% 401,344
7 37 85 48 9.6s 30% 46% 18% 42% 28% 554,379
8 40 92 50 9.7s 35% 47% 18% 44% 28% 755,049
9 43 98 54 9.8s 40% 48% 19% 46% 29% 1,016,533
10 46 104 56 9.9s 45% 49% 19% 48% 29% 1,355,511
11 49 111 60 10.0s 50% 50% 20% 50% 30% 1,791,769
12 52 117 61 10.1s 55% 51% 20% 52% 30% 1,498,138
13 54 121 62 10.2s 60% 52% 21% 54% 31% 1,790,934
14 56 125 64 10.3s 65% 53% 21% 56% 31% 3,351,223
15 58 130 65 10.4s 70% 54% 22% 58% 32% 9,922,564
16 60 134 66 10.5s 75% 55% 22% 60% 32% 21,318,990
17 62 138 67 10.6s 80% 56% 23% 62% 33% 50,639,372
18 64 142 68 10.7s 85% 57% 23% 64% 33% 89,968,595
19 66 146 69 10.8s 90% 58% 24% 66% 34% 146,938,899
20 68 151 70 10.9s 95% 59% 24% 68% 34% N/A

Gem Quality

Each percentage of quality adds +0.75% Chance to Pierce Cursed enemies.[1]

Quest Reward

This skill can be gained as a reward for finishing quest:

Version History

Version Changes
0.9.5
0.9.2
  • Projectile Weakness has been added to the game.

References

  1. Default Trading Official Path of Exile Forums
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