Weapon
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Contents |
Axes
There are two type of Axes : One-Handed Axes and Two-Handed Axes. Both deal physical melee damage and require Strength and Dexterity. Axes don't have any implicit mod but they have higher dps than other weapons.
List of One-Handed Axes
List of Two-Handed Axes
Axes Passives
The Basic Passives for Axes include:
- 12 x Axe Damage (8%)
- 7 x Axe Damage (4%) and Accuracy (8%)
- 8 x Axe Damage (4%) and Attack Speed (2%)
- 1 x Axe Accuracy (24%)
The Notable Passives for Axes include:
- 1 x Cleaving (15% Increased Physical Damage)
- 1 x Hatchet Master (12% Increased Physical Damage and 5% Increased Attack Speed)
- 1 x Headsman (8% Increased Physical Damage and 24% Increased Accuracy Rating)
- 1 x Slice and Dice (6% Increased Attack Speed and 24% Increased Accuracy Rating)
- 2 x Splitting Strikes (18% Increased Physical Damage)
- 1 x Timberwolf (10% Increased Physical Damage and 20% Increased Accuracy Rating)
For a total of 35 Axes Passives granting 237% Increased Physical Damage, 114% Increased Accuracy Rating and 27% Increased Attack Speed.
Other Passives Affecting Axes
Other Passives affecting Axes include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.
Axes Skills
Single Target Skills
- Strength Skills : Dominating Blow, Heavy Strike, Shield Charge (with a shield).
- Dexterity Skills : Double Strike, Dual Strike (dual wield only), Elemental Hit, Flicker Strike, Frenzy.
Multi-Target Skills
- Strength Skills : Cleave, Infernal Blow, Leap Slam, Lightning Strike, Sweep (2h Axes).
Bows
| Name | |
|
Damage | Critical Strike Chance | Attacks per Second |
|---|---|---|---|---|---|
| Crude Bow |
N/A | N/A |
3–10 |
5% | 1.2 |
| Short Bow |
5 | 26 |
4–11 |
5% | 1.55 |
| Long Bow |
10 | 41 |
5–22 |
5% | 1.2 |
| Composite Bow |
15 | 56 |
11–25 |
5% | 1.2 |
| Recurve Bow |
20 | 71 |
11–34 |
5% | 1.15 |
| Bone Bow |
24 | 83 |
11–32 |
5% | 1.35 |
| Royal Bow |
28 | 95 |
9–37 |
5% | 1.4 |
| Death Bow |
32 | 107 |
19–50 |
5% | 1.1 |
| Grove Bow |
35 | 116 |
12–37 |
5% | 1.55 |
| Decurve Bow |
38 | 125 |
14–58 |
5% | 1.2 |
| Compound Bow |
41 | 134 |
23–54 |
5% | 1.2 |
| Sniper Bow |
44 | 143 |
22–65 |
5% | 1.15 |
| Ivory Bow |
47 | 152 |
19–56 |
5% | 1.35 |
| Highborn Bow |
50 | 161 |
15–60 |
5% | 1.4 |
| Decimation Bow |
53 | 170 |
29–78 |
5% | 1.1 |
| Thicket Bow |
56 | 179 |
19–56 |
5% | 1.55 |
| Citadel Bow |
58 | 185 |
21–83 |
5% | 1.2 |
| Ranger Bow |
60 | 212 |
29–68 |
5% | 1.3 |
| Maraketh Bow |
62 | 212 |
25–76 |
5% | 1.25 |
| Spine Bow |
64 | 212 |
23–69 |
5% | 1.35 |
| Imperial Bow |
66 | 212 |
16–66 |
5% | 1.5 |
| Harbinger Bow |
68 | 212 |
30–78 |
5% | 1.2 |
Claws
| Name | |
|
|
Damage | Critical Strike Chance | Attacks per Second | Modifiers |
|---|---|---|---|---|---|---|---|
| Nailed Fist |
N/A | N/A | N/A |
4–10 |
6.5% | 1.35 | +3 Life gained for each enemy hit by your Attacks |
| Sharktooth Claw |
7 | N/A | 20 |
7–18 |
6.8% | 1.1 | +3 Life gained for each enemy hit by your Attacks |
| Awl |
12 | 25 | 25 |
6–21 |
6.5% | 1.35 | +3 Life gained for each enemy hit by your Attacks |
| Cat's Paw |
17 | 39 | 27 |
11–20 |
6.2% | 1.5 | +8 Life gained for each enemy hit by your Attacks |
| Blinder |
22 | 41 | 41 |
11–30 |
6.5% | 1.35 | +8 Life gained for each enemy hit by your Attacks |
| Timeworn Claw |
26 | 39 | 56 |
17–44 |
6.8% | 1.1 | +8 Life gained for each enemy hit by your Attacks |
| Sparkling Claw |
30 | 64 | 44 |
13–34 |
6.2% | 1.5 | +8 Life gained for each enemy hit by your Attacks |
| Fright Claw |
34 | 61 | 61 |
10–41 |
6.5% | 1.35 | 6% of Physical Attack Damage Leeched back as Life |
| Thresher Claw |
37 | 53 | 77 |
22–58 |
6.8% | 1.1 | +15 Life gained for each enemy hit by your Attacks |
| Gouger |
40 | 70 | 70 |
15–51 |
6.5% | 1.35 | +15 Life gained for each enemy hit by your Attacks |
| Tiger's Paw |
43 | 88 | 61 |
22–41 |
6.2% | 1.5 | +15 Life gained for each enemy hit by your Attacks |
| Gut Ripper |
46 | 80 | 80 |
20–54 |
6.5% | 1.35 | +15 Life gained for each enemy hit by your Attacks |
| Prehistoric Claw |
49 | 69 | 100 |
28–74 |
6.8% | 1.1 | 3% of Physical Attack Damage Leeched back as Life |
| Noble Claw |
52 | 105 | 73 |
20–53 |
6.2% | 1.5 | 3% of Physical Attack Damage Leeched back as Life |
| Eagle Claw |
55 | 94 | 94 |
16–63 |
6.5% | 1.35 | 6% of Physical Attack Damage Leeched back as Life |
| Great White Claw |
58 | 81 | 117 |
33–86 |
6.8% | 1.1 | 3% of Physical Attack Damage Leeched back as Life |
| Throat Stabber |
60 | 113 | 113 |
21–73 |
6.68% | 1.35 | 3% of Physical Attack Damage Leeched back as Life |
| Hellion's Paw |
62 | 131 | 95 |
29–54 |
6.38% | 1.5 | 3% of Physical Attack Damage Leeched back as Life |
| Eye Gouger |
64 | 113 | 113 |
26–68 |
6.68% | 1.35 | 3% of Physical Attack Damage Leeched back as Life |
| Vaal Claw |
66 | 95 | 131 |
34–88 |
6.98% | 1.1 | 3% of Physical Attack Damage Leeched back as Life |
| Imperial Claw |
68 | 131 | 95 |
23–61 |
6.38% | 1.5 | 3% of Physical Attack Damage Leeched back as Life |
| Terror Claw |
70 | 113 | 113 |
17–68 |
6.68% | 1.35 | 6% of Physical Attack Damage Leeched back as Life |
Daggers
| Name | |
|
|
Damage | Critical Strike Chance | Attacks per Second | Modifiers |
|---|---|---|---|---|---|---|---|
| Glass Shank |
N/A | N/A | N/A |
3–11 |
6.2% | 1.40 | 40% increased Global Critical Strike Chance |
| Skinning Knife |
5 | 16 | N/A |
4–16 |
6.2% | 1.2 | 40% increased Global Critical Strike Chance |
| Carving Knife |
10 | 18 | 26 |
2–20 |
6.8% | 1.4 | 40% increased Global Critical Strike Chance |
| Stiletto |
15 | 30 | 30 |
5–21 |
6.5% | 1.6 | 40% increased Global Critical Strike Chance |
| Boot Knife |
20 | 31 | 45 |
7–29 |
6.8% | 1.4 | 40% increased Global Critical Strike Chance |
| Copper Kris |
24 | 28 | 60 |
9–36 |
7.1% | 1.2 | 80% increased Global Critical Strike Chance |
| Skean |
28 | 42 | 60 |
3–11 |
6.8% | 1.5 | 40% increased Global Critical Strike Chance |
| Imp Dagger |
32 | 36 | 78 |
12–48 |
7.1% | 1.2 | 60% increased Global Critical Strike Chance |
| Flaying Knife |
35 | 73 | 51 |
14–55 |
6.2% | 1.2 | 40% increased Global Critical Strike Chance |
| Butcher Knife |
38 | 55 | 79 |
6–54 |
6.8% | 1.4 | 40% increased Global Critical Strike Chance |
| Poignard |
41 | 72 | 72 |
11–45 |
6.5% | 1.6 | 40% increased Global Critical Strike Chance |
| Boot Blade |
44 | 63 | 90 |
14–55 |
6.8% | 1.4 | 40% increased Global Critical Strike Chance |
| Golden Kris |
47 | 51 | 110 |
16–64 |
7.1% | 1.2 | 80% increased Global Critical Strike Chance |
| Royal Skean |
50 | 71 | 102 |
14–57 |
6.8% | 1.5 | 40% increased Global Critical Strike Chance |
| Fiend Dagger |
53 | 58 | 123 |
19–75 |
7.1% | 1.2 | 60% increased Global Critical Strike Chance |
| Gutting Knife |
56 | 113 | 78 |
21–82 |
6.2% | 1.2 | 40% increased Global Critical Strike Chance |
| Slaughter Knife |
58 | 81 | 117 |
9–78 |
6.8% | 1.4 | 40% increased Global Critical Strike Chance |
| Ambusher |
60 | 113 | 113 |
16–63 |
6.68% | 1.6 | 40% increased Global Critical Strike Chance |
| Ezomyte Dagger |
62 | 95 | 131 |
18–72 |
6.98% | 1.4 | 40% increased Global Critical Strike Chance |
| Platinum Kris |
64 | 76 | 149 |
20–79 |
7.28% | 1.2 | 80% increased Global Critical Strike Chance |
| Imperial Skean |
66 | 95 | 131 |
17–67 |
6.98% | 1.5 | 40% increased Global Critical Strike Chance |
| Demon Dagger |
68 | 76 | 149 |
21–83 |
7.28% | 1.2 | 60% increased Global Critical Strike Chance |
Maces
There are 3 types of Maces : Sceptres, One-Handed Maces and Two-Handed Maces. All types deal melee physical damage. Sceptres (One-Handed only) requires Strength and Intelligence and have "Increased Elemental Damage" as implicit mod. One-Handed and Two-Handed Maces require only Strength and have "Increased Stun duration" as implicit mod. Sceptres can spawn both caster mods (spell damage, Cast Speed, etc.) and fighter mods (Accuracy, Strength, Attack Speed, etc.) while Maces can only spawn fighter mods.
Two-Handed Maces, like all Two-Handed weapons, can have maximum of 6 sockets. One-Handed Maces and Sceptres can have maximum of 3 sockets.
List of Sceptres
List of One-Handed Maces
List of Two-Handed Maces
Maces Passives
The Basic Passives for Maces include:
- 1 x Mace Critical Multiplier (15%)
- 2 x Mace Critical Multiplier (15%) and Attack Speed (2%)
- 9 x Mace Damage (8%)
- 5 x Mace Damage (4%) and Accuracy (8%)
- 3 x Mace Damage (4%) and Attack Speed (2%)
- 4 x Mace Damage and Reduced Enemy Stun Threshold (4%)
The Notable Passives for Maces include:
- 1 x Smashing Blows (12% Increased Physical Damage and 6% Increased Attack Speed)
- 1 x Galvanic Hammer (12% Increased Physical Damage and 20% Increased Elemental Damage with Maces)
- 1 x Skull Cracking (15% Increased Physical Damage and 10% Reduced Enemy Stun Threshold)
- 2 x Bone Smasher (18% Increased Physical Damage)
For a total of 29 passives granting 195% Increased Physical Damage, 40% Increased Accuracy Rating, 45% Critical Multiplier, 26% Reduced Enemy Stun Threshold, 20% Increased Elemental Damage with Maces and 10% Increased Attack Speed.
Other Passives Affecting Maces
Other Passives affecting Maces include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.
Maces Skills
Single Target Skills
- Strength Skills : Dominating Blow, Heavy Strike, Shield Charge (with a shield).
- Dexterity Skills : Double Strike, Dual Strike (dual wield only), Elemental Hit, Flicker Strike, Frenzy.
Multi-Targets Skills
- Strength Skills : Ground Slam, Infernal Blow, Leap Slam, Lightning Strike, Sweep (2h Maces).
Staves
Staves deal physical melee damage. They require Strength and Intelligence. Staves are 2-handed, but can still block attacks (they can have different values for their block chance).
List of Staves
Unique Staves
There are 3 Unique Staves : The Searing Touch, Taryn's Shiver and Pillar of the Caged God. Detailed information about unique staves can be found in this section.
Staves Passives
Basic Passives for Staves include:
- 2 x Critical Chance while wielding a Staff (15%)
- 2 x Staff Block (2%)
- 1 x Staff Block (3%)
- 8 x Staff Damage (8%)
- 3 x Staff Damage (4%) and Accuracy (8%)
- 3 x Staff Damage (4%) and Attack Speed (2%)
- 2 x Staff Damage (4%) and Stun duration (7%)
Notable Passives for Staves include:
- 1 x Battle Staff Training (15% Increased Physical Damage and 2% Additional Block Chance with Staves)
- 1 x Hammer Blows (25% Increased Critical Strike Chance with 2 Handed Melee Weapons and Knock Back Enemies if you get a Critical Strike with a Staff)
- 1 x Serpent Stance (40% Increased Critical Strike Chances while wielding a Staff and 40% Increased Critical Strike Multiplier while wielding a Staff)
- 1 x Smashing Strikes (8% Increased Physical Damage and 20% Increased Stun Duration)
- 1 x Whirling Barrier (10% Additional Block Chance with Staves)
For a total of 26 Staves Passives granting 113% Increased Physical Damage, 70% Increased Critical Strike Chances while wielding a Staff, 40% Increased Critical Strike Multiplier while wielding a Staff, 34% Increased Stun Duration, 25% Increased Critical Strike Chance, 24% Increased Accuracy Rating, 19% Additional Block Chance with Staves, 6% Increased Attack Speed and "Knock Back Enemies if you get a critical Strike with a Staff".
Other Passives affecting Staves
Other Passives affecting Staves include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Melee Physical Damage Passives and Two-Handed Melee Weapons Passives and some Block Passives.
Staves Skills
Single Target Skills
- Strength Skills : Dominating Blow, Glacial Hammer, Heavy Strike.
- Dexterity Skills : Double Strike, Elemental Hit, Flicker Strike, Frenzy.
Multi-Targets skills
- Strength Skills : Ground Slam, Infernal Blow, Leap Slam, Lightning Strike, Sweep.
Swords
There are 3 types of Swords: Rapiers (or Thrusting One-Handed Swords), One-Handed Swords and Two-Handed Swords. All types deal melee physical damage. Rapiers requires Dexterity and have "Increased Critical Strike Multiplier" as implicit mod. One-Handed and Two-Handed Swords requires Strength and Dexterity and have "Increased Accuracy Rating" as implicit mod.
List of One-Handed Swords
Implicit Mod Explanation
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings.
List of Thrusting One-Handed Swords (Or Rapiers)
Implicit Mod Explanation
Global modifiers increase your stats across the board, unlike Local modifiers.
List of Two-Handed Swords
Implicit Mod Explanation
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings.
Swords Passives
Basic Passives for Swords include:
- 1 x Sword Accuracy (12%)
- 1 x Sword Attack Speed (3%)
- 1 x Sword Attack Speed (4%)
- 1 x Sword Critical Multiplier (20%)
- 11 x Sword Damage (8%)
- 6 x Sword Damage (4%) and Accuracy (8%)
- 8 x Sword Damage (4%) and Attack Speed (2%)
- 1 x Sword Damage (4%) and Critical Multiplier (10%)
- 3 x Sword Damage (4%) and Reduced Enemy Chance to Block Sword Attacks (15%)
- 2 x Reduced Enemy Chance to Block Sword Attack (20%)
Notable Passives for Swords include:
- 1 x Blade Master (15% Increased Physical Damage and 8% Increased Attack Speed)
- 3 x Cruel Blade (18% Increased Physical Damage)
- 1 x Deft Blade (15% Increased Physical Damage and 15% Reduced Enemy Chance to Block Sword Attacks)
- 2 x Legendary Swordsman / Razor's Edge (12% Increased Physical Damage and 20% Increased Accuracy Rating)
For a total of 42 Swords Passives granting 256% Increased Physical Damage, 100% Increased Accuracy Rating, 100% Reduced Enemy Chance to Block Sword Attacks, 31% Increased Attack Speed and 30% Increased Critical Multiplier.
Other Passives Affecting Swords
Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.
Swords Skills
Single Target Skills
- Strength Skills : Dominating Blow, Heavy Strike (2h Swords), Shield Charge (with a shield).
- Dexterity Skills : Double Strike, Dual Strike (dual wield only), Elemental Hit, Flicker Strike, Frenzy, Puncture (1h Swords), Viper Strike.
Multi-Targets Skills
- Strength Skills : Cleave, Infernal Blow, Leap Slam, Lightning Strike.
- Dexterity Skills : Whirling Blades (1h Swords).
Wands
| Name | |
|
Damage | Critical Strike Chance | Attacks per Second | Modifiers |
|---|---|---|---|---|---|---|
| Driftwood Wand |
N/A | N/A |
4–7 |
8% | 1.3 | (8-12)% increased Spell Damage |
| Goat's Horn |
6 | 29 |
5–10 |
8% | 1.1 | (9-12)% increased Spell Damage |
| Carved Wand |
12 | 47 |
5–10 |
8% | 1.5 | (9-13)% increased Spell Damage |
| Quartz Wand |
18 | 65 |
9–16 |
8% | 1.3 | (11-15)% increased Spell Damage |
| Spiraled Wand |
24 | 83 |
8–23 |
8% | 1.3 | (10-14)% increased Spell Damage |
| Sage Wand |
30 | 119 |
16–29 |
8.6% | 1.1 | (11-14)% increased Spell Damage |
| Faun's Horn |
35 | 116 |
18–33 |
8% | 1.1 | (12-15)% increased Spell Damage |
| Engraved Wand |
40 | 131 |
14–25 |
8% | 1.5 | (12-16)% increased Spell Damage |
| Crystal Wand |
45 | 146 |
18–33 |
8% | 1.3 | (14-18)% increased Spell Damage |
| Serpent Wand |
49 | 158 |
14–41 |
8% | 1.3 | (13-17)% increased Spell Damage |
| Omen Wand |
53 | 200 |
25–47 |
8.6% | 1.1 | (14-17)% increased Spell Damage |
| Demon's Horn |
56 | 179 |
27–49 |
8% | 1.1 | (15-18)% increased Spell Damage |
| Imbued Wand |
59 | 188 |
19–35 |
8% | 1.5 | (15-19)% increased Spell Damage |
| Opal Wand |
62 | 212 |
23–42 |
8% | 1.3 | (17-20)% increased Spell Damage |
| Tornado Wand |
65 | 212 |
16–49 |
8.36% | 1.3 | (16-19)% increased Spell Damage |
| Prophecy Wand |
68 | 245 |
28–52 |
8.96% | 1.1 | (16-20)% increased Spell Damage |