Weapon

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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.

Contents


Axes

There are two type of Axes : One-Handed Axes and Two-Handed Axes. Both deal physical melee damage and require Strength and Dexterity. Axes don't have any implicit mod but they have higher dps than other weapons.


List of One-Handed Axes

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Base Critical Strike Chance
Rusted Hatchet
RustedHatchet.png
2 5 10 1.25 9.4 0 0 0 5%
Jade Hatchet
JadeHatchet.png
6 9 14 1.25 14.4 21 0 0 5%
Boarding Axe
BoardingAxe.png
11 9 16 1.5 19 28 19 0 5%
Cleaver
Cleaver.png
16 12 35 1.1 25.9 48 0 0 5%
Broad Axe
BroadAxe.png
21 17 31 1.25 30 54 25 0 5%
Arming Axe
ArmingAxe.png
25 12 35 1.4 33 58 33 0 5%
Decorative Axe
DecorativeAxe.png
29 25 47 1.1 39.6 80 23 0 5%
Spectral Axe
SpectralAxe.png
33 27 45 1.25 45 85 37 0 5%
Jasper Axe
JadeHatchet.png
36 29 45 1.25 46.3 86 40 0 5%
Tomahawk
BoardingAxe.png
39 22 41 1.5 47.3 81 56 0 5%
Wrist Chopper
Cleaver.png
42 25 74 1.1 54.5 112 32 0 5%
War Axe
BroadAxe.png
45 31 58 1.25 55.6 106 49 0 5%
Chest Splitter
ArmingAxe.png
48 20 61 1.4 56.7 105 60 0 5%
Ceremonial Axe
DecorativeAxe.png
51 41 76 1.1 64.4 134 39 0 5%
Wraith Axe
SpectralAxe.png
54 41 68 1.25 68.1 134 59 0 5%
Karui Axe
JadeHatchet.png
57 43 67 1.25 68.8 132 62 0 5%
Siege Axe
BoardingAxe.png
59 32 59 1.5 68.3 119 82 0 5%
Reaver Axe
Cleaver.png
61 34 101 1.1 74.3 167 57 0 5%
Butcher Axe
BroadAxe.png
63 40 74 1.25 71.3 149 76 0 5%
Vaal Hatchet
ArmingAxe.png
65 25 74 1.4 69.3 140 86 0 5%
Royal Axe
DecorativeAxe.png
67 47 87 1.1 73.7 167 57 0 5%
Infernal Axe
SpectralAxe.png
69 45 75 1.25 75 158 76 0 5%

List of Two-Handed Axes

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Base Critical Strike Chance
Stone Axe
StoneAxe.png
4 13 22 1.15 20.1 17 0 0 5%
Jade Chopper
JadeChopper.png
9 23 36 1 29.5 31 0 0 5%
Woodsplitter
Woodsplitter.png
13 19 40 1.2 35.4 36 17 0 5%
Poleaxe
Poleaxe.png
18 28 42 1.25 43.8 44 25 0 5%
Double Axe
Double axe.png
23 37 61 1.15 56.4 62 27 0 5%
Gilded Axe
GildedAxe.png
28 42 57 1.25 61.9 64 37 0 5%
Shadow Axe
ShadowAxe.png
33 47 71 1.2 70.8 80 37 0 5%
Jasper Chopper
JadeChopper.png
37 64 100 1 82 100 29 0 5%
Timber Axe
Woodsplitter.png
41 46 96 1.2 85.2 97 45 0 5%
Headsman Axe
Poleaxe.png
45 59 88 1.25 91.9 99 57 0 5%
Labrys
Double axe.png
49 69 114 1.15 105.2 122 53 0 5%
Noble Axe
GildedAxe.png
52 71 96 1.25 104.4 113 65 0 5%
Abyssal Axe
ShadowAxe.png
55 74 110 1.2 110.4 128 60 0 5%
Karui Chopper
JadeChopper.png
58 94 147 1 120.5 151 43 0 5%
Sundering Axe
Woodsplitter.png
60 65 134 1.2 119.4 149 76 0 5%
Ezomyte Axe
Poleaxe.png
62 75 113 1.25 117.5 140 86 0 5%
Vaal Axe
Double axe.png
64 82 137 1.15 125.9 158 76 0 5%
Despot Axe
GildedAxe.png
66 80 108 1.25 117.5 140 86 0 5%
Void Axe
ShadowAxe.png
68 79 119 1.2 118.8 149 76 0 5%

Axes Passives

The Basic Passives for Axes include:

  • 12 x Axe Damage (8%)
  • 7 x Axe Damage (4%) and Accuracy (8%)
  • 8 x Axe Damage (4%) and Attack Speed (2%)
  • 1 x Axe Accuracy (24%)

The Notable Passives for Axes include:

  • 1 x Cleaving (15% Increased Physical Damage)
  • 1 x Hatchet Master (12% Increased Physical Damage and 5% Increased Attack Speed)
  • 1 x Headsman (8% Increased Physical Damage and 24% Increased Accuracy Rating)
  • 1 x Slice and Dice (6% Increased Attack Speed and 24% Increased Accuracy Rating)
  • 2 x Splitting Strikes (18% Increased Physical Damage)
  • 1 x Timberwolf (10% Increased Physical Damage and 20% Increased Accuracy Rating)

For a total of 35 Axes Passives granting 237% Increased Physical Damage, 114% Increased Accuracy Rating and 27% Increased Attack Speed.

Other Passives Affecting Axes

Other Passives affecting Axes include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Axes Skills

Single Target Skills

Multi-Target Skills


Bows

Name Lvl. Dex. Damage Critical Strike Chance Attacks per Second
Crude Bow
N/A N/A 10

3–10

5% 1.2
Short Bow
5 26 11

4–11

5% 1.55
Long Bow
10 41 22

5–22

5% 1.2
Composite Bow
15 56 25

11–25

5% 1.2
Recurve Bow
20 71 34

11–34

5% 1.15
Bone Bow
24 83 32

11–32

5% 1.35
Royal Bow
28 95 37

9–37

5% 1.4
Death Bow
32 107 50

19–50

5% 1.1
Grove Bow
35 116 37

12–37

5% 1.55
Decurve Bow
38 125 58

14–58

5% 1.2
Compound Bow
41 134 54

23–54

5% 1.2
Sniper Bow
44 143 65

22–65

5% 1.15
Ivory Bow
47 152 56

19–56

5% 1.35
Highborn Bow
50 161 60

15–60

5% 1.4
Decimation Bow
53 170 78

29–78

5% 1.1
Thicket Bow
56 179 56

19–56

5% 1.55
Citadel Bow
58 185 83

21–83

5% 1.2
Ranger Bow
60 212 68

29–68

5% 1.3
Maraketh Bow
62 212 76

25–76

5% 1.25
Spine Bow
64 212 69

23–69

5% 1.35
Imperial Bow
66 212 66

16–66

5% 1.5
Harbinger Bow
68 212 78

30–78

5% 1.2


Claws

Name Lvl. Dex. Int. Damage Critical Strike Chance Attacks per Second Modifiers
Nailed Fist
N/A N/A N/A 10

4–10

6.5% 1.35 +3 Life gained for each enemy hit by your Attacks
Sharktooth Claw
7 N/A 20 18

7–18

6.8% 1.1 +3 Life gained for each enemy hit by your Attacks
Awl
12 25 25 21

6–21

6.5% 1.35 +3 Life gained for each enemy hit by your Attacks
Cat's Paw
17 39 27 20

11–20

6.2% 1.5 +8 Life gained for each enemy hit by your Attacks
Blinder
22 41 41 30

11–30

6.5% 1.35 +8 Life gained for each enemy hit by your Attacks
Timeworn Claw
26 39 56 44

17–44

6.8% 1.1 +8 Life gained for each enemy hit by your Attacks
Sparkling Claw
30 64 44 34

13–34

6.2% 1.5 +8 Life gained for each enemy hit by your Attacks
Fright Claw
34 61 61 41

10–41

6.5% 1.35 6% of Physical Attack Damage Leeched back as Life
Thresher Claw
37 53 77 58

22–58

6.8% 1.1 +15 Life gained for each enemy hit by your Attacks
Gouger
40 70 70 51

15–51

6.5% 1.35 +15 Life gained for each enemy hit by your Attacks
Tiger's Paw
43 88 61 41

22–41

6.2% 1.5 +15 Life gained for each enemy hit by your Attacks
Gut Ripper
46 80 80 54

20–54

6.5% 1.35 +15 Life gained for each enemy hit by your Attacks
Prehistoric Claw
49 69 100 74

28–74

6.8% 1.1 3% of Physical Attack Damage Leeched back as Life
Noble Claw
52 105 73 53

20–53

6.2% 1.5 3% of Physical Attack Damage Leeched back as Life
Eagle Claw
55 94 94 63

16–63

6.5% 1.35 6% of Physical Attack Damage Leeched back as Life
Great White Claw
58 81 117 86

33–86

6.8% 1.1 3% of Physical Attack Damage Leeched back as Life
Throat Stabber
60 113 113 73

21–73

6.68% 1.35 3% of Physical Attack Damage Leeched back as Life
Hellion's Paw
62 131 95 54

29–54

6.38% 1.5 3% of Physical Attack Damage Leeched back as Life
Eye Gouger
64 113 113 68

26–68

6.68% 1.35 3% of Physical Attack Damage Leeched back as Life
Vaal Claw
66 95 131 88

34–88

6.98% 1.1 3% of Physical Attack Damage Leeched back as Life
Imperial Claw
68 131 95 61

23–61

6.38% 1.5 3% of Physical Attack Damage Leeched back as Life
Terror Claw
70 113 113 68

17–68

6.68% 1.35 6% of Physical Attack Damage Leeched back as Life


Daggers

Name Lvl. Dex. Int. Damage Critical Strike Chance Attacks per Second Modifiers
Glass Shank
N/A N/A N/A 11

3–11

6.2% 1.40 40% increased Global Critical Strike Chance
Skinning Knife
5 16 N/A 16

4–16

6.2% 1.2 40% increased Global Critical Strike Chance
Carving Knife
10 18 26 20

2–20

6.8% 1.4 40% increased Global Critical Strike Chance
Stiletto
15 30 30 21

5–21

6.5% 1.6 40% increased Global Critical Strike Chance
Boot Knife
20 31 45 29

7–29

6.8% 1.4 40% increased Global Critical Strike Chance
Copper Kris
24 28 60 36

9–36

7.1% 1.2 80% increased Global Critical Strike Chance
Skean
28 42 60 11

3–11

6.8% 1.5 40% increased Global Critical Strike Chance
Imp Dagger
32 36 78 48

12–48

7.1% 1.2 60% increased Global Critical Strike Chance
Flaying Knife
35 73 51 55

14–55

6.2% 1.2 40% increased Global Critical Strike Chance
Butcher Knife
38 55 79 54

6–54

6.8% 1.4 40% increased Global Critical Strike Chance
Poignard
41 72 72 45

11–45

6.5% 1.6 40% increased Global Critical Strike Chance
Boot Blade
44 63 90 55

14–55

6.8% 1.4 40% increased Global Critical Strike Chance
Golden Kris
47 51 110 64

16–64

7.1% 1.2 80% increased Global Critical Strike Chance
Royal Skean
50 71 102 57

14–57

6.8% 1.5 40% increased Global Critical Strike Chance
Fiend Dagger
53 58 123 75

19–75

7.1% 1.2 60% increased Global Critical Strike Chance
Gutting Knife
56 113 78 82

21–82

6.2% 1.2 40% increased Global Critical Strike Chance
Slaughter Knife
58 81 117 78

9–78

6.8% 1.4 40% increased Global Critical Strike Chance
Ambusher
60 113 113 63

16–63

6.68% 1.6 40% increased Global Critical Strike Chance
Ezomyte Dagger
62 95 131 72

18–72

6.98% 1.4 40% increased Global Critical Strike Chance
Platinum Kris
64 76 149 79

20–79

7.28% 1.2 80% increased Global Critical Strike Chance
Imperial Skean
66 95 131 67

17–67

6.98% 1.5 40% increased Global Critical Strike Chance
Demon Dagger
68 76 149 83

21–83

7.28% 1.2 60% increased Global Critical Strike Chance

Maces

There are 3 types of Maces : Sceptres, One-Handed Maces and Two-Handed Maces. All types deal melee physical damage. Sceptres (One-Handed only) requires Strength and Intelligence and have "Increased Elemental Damage" as implicit mod. One-Handed and Two-Handed Maces require only Strength and have "Increased Stun duration" as implicit mod. Sceptres can spawn both caster mods (spell damage, Cast Speed, etc.) and fighter mods (Accuracy, Strength, Attack Speed, etc.) while Maces can only spawn fighter mods.

Two-Handed Maces, like all Two-Handed weapons, can have maximum of 6 sockets. One-Handed Maces and Sceptres can have maximum of 3 sockets.


List of Sceptres

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Increased Elemental Damage Base Critical Strike Chance
Driftwood Sceptre
DriftwoodSceptre.png
1 5 7 1.2 8 0 0 0 +10%
Darkwood Sceptre
DarkwoodSceptre.png
5 6 9 1.45 11 0 0 0 +10% 6.5%
Bronze Sceptre
BronzeSceptre.png
10 9 17 1.2 16 22 0 22 +10% 6.5%
Quartz Sceptre
QuartzSceptre.png
15 13 20 1.2 20 25 0 35 +20% 6.8%
Iron Sceptre
IronSceptre.png
20 17 25 1.2 25 38 0 38 +10%
Ochre Sceptre
OchreSceptre.png
24 15 27 1.4 29 44 0 44 +10% 6.5%
Ritual Sceptre
RitualSceptre.png
28 19 45 1.1 35 51 0 51 +10% 6.5%
Shadow Sceptre
ShadowSceptre.png
32 24 37 1.2 37 52 0 62 +15% 6.65%
Grinning Fetish
DarkwoodSceptre.png
35 22 33 1.45 39 62 0 62 +10% 6.5%
Sekhem
BronzeSceptre.png
38 25 46 1.2 42 67 0 67 +10%
Crystal Sceptre
QuartzSceptre.png
41 28 43 1.2 43 59 0 85 +20% 6.8%
Lead Sceptre
IronSceptre.png
44 32 48 1.2 48 77 0 77 +10%
Blood Sceptre
OchreSceptre.png
47 25 47 1.4 51 81 0 81 +10%
Royal Sceptre
RitualSceptre.png
50 29 68 1.1 53 86 0 86 +10%
Abyssal Sceptre
ShadowSceptre.png
53 37 56 1.2 56 83 0 99 +15%
Karui Sceptre
DarkwoodSceptre.png
56 33 49 1.45 59 96 0 96 +10% 6.5%
Tyrant's Sekhem
BronzeSceptre.png
58 36 66 1.2 61 99 0 99 +10% 6.5%
Opal Sceptre
QuartzSceptre.png
60 40 60 1.2 60 84 0 121 +20% 6.98%
Platinum Sceptre
IronSceptre.png
62 42 63 1.2 63 102 0 102 +10% 6.68%
Carnal Sceptre
OchreSceptre.png
64 31 58 1.4 63 102 0 102 +10% 6.68%
Vaal Sceptre
RitualSceptre.png
66 34 80 1.1 63 102 0 102 +10% 6.68%
Void Sceptre
ShadowSceptre.png
68 42 63 1.2 63 93 0 112 +15% 6.83%

List of One-Handed Maces

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Base Stun Duration Base Critical Strike Chance
Driftwood Club
DriftwoodClub.png
1 5 8 1.15 8 0 0 0 +20% 5%
Tribal Club
TribalClub.png
5 7 12 1.15 11 26 0 0 +20% 5%
Spiked Club
SpikedClub.png
10 11 14 1.3 16 41 0 0 +20% 5%
Stone Hammer
StoneHammer.png
15 14 26 1.05 21 56 0 0 +20% 5%
War Hammer
WarHammer.png
20 12 27 1.3 25 71 0 0 +20% 5%
Bladed Mace
BladedMace.png
24 18 30 1.2 29 83 0 0 +20% 5%
Ceremonial Mace
CeremonialMace.png
28 26 33 1.1 33 95 0 0 +20% 5%
Dream Mace
DreamMace.png
32 18 38 1.3 37 107 0 0 +20% 5%
Petrified Club
TribalClub.png
35 26 43 1.15 39 116 0 0 +20% 5%
Barbed Club
SpikedClub.png
38 29 36 1.3 42 125 0 0 +20% 5%
Rock Breaker
StoneHammer.png
41 30 56 1.05 45 134 0 0 +20% 5%
Battle Hammer
WarHammer.png
44 22 51 1.3 48 143 0 0 +20% 5%
Flanged Mace
BladedMace.png
47 32 53 1.2 51 152 0 0 +20% 5%
Ornate Mace
CeremonialMace.png
50 43 54 1.1 53 161 0 0 +20% 5%
Phantom Mace
DreamMace.png
53 28 58 1.3 56 170 0 0 +20% 5%
Ancestral Club
TribalClub.png
56 39 64 1.15 59 179 0 0 +20% 5%
Tenderizer
SpikedClub.png
58 41 52 1.3 61 185 0 0 +20% 5%
Gavel
StoneHammer.png
60 45 84 1.05 63 191 0 0 +40% 5%
Legion Hammer
WarHammer.png
62 29 68 1.3 63 191 0 0 +20% 5%
Pernarch
BladedMace.png
64 39 65 1.2 63 191 0 0 +20% 5%
Auric Mace
CeremonialMace.png
66 50 64 1.1 63 191 0 0 +40% 5%
Nightmare Mace
DreamMace.png
68 31 65 1.3 63 191 0 0 +20% 5%

List of Two-Handed Maces

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Base Stun Duration Base Critical Strike Chance
Driftwood Maul
DriftwoodMaul.png
3 12 18 1.1 17 20 0 0 +20% 5%
Tribal Maul
TribalMaul.png
8 22 32 0.95 26 35 0 0 +20% 5%
Mallet
Mallet.png
12 17 35 1.2 31 47 0 0 +20% 5%
Sledgehammer
Sledgehammer.png
17 25 37 1.25 39 62 0 0 +40% 5%
Spiked Maul
SpikedMaul.png
22 27 51 1.2 47 77 0 0 +20% 5%
Brass Maul
BrassMaul.png
27 41 61 1.1 56 92 0 0 +20% 5%
Fright Maul
FrightMaul.png
32 45 63 1.2 63 107 0 0 +20% 5%
Totemic Maul
TribalMaul.png
36 62 93 0.95 74 119 0 0 +20% 5%
Great Mallet
Mallet.png
40 41 86 1.2 76 131 0 0 +20% 5%
Steelhead
Sledgehammer.png
44 52 78 1.25 81 143 0 0 +40% 5%
Spiny Maul
SpikedMaul.png
48 52 96 1.2 89 155 0 0 +20% 5%
Plated Maul
BrassMaul.png
51 70 105 1.1 96 164 0 0 +20% 5%
Dread Maul
FrightMaul.png
54 70 95 1.2 99 173 0 0 +20% 5%
Karui Maul
TribalClub.png
57 92 138 0.95 109 182 0 0 +20% 5%
Colossus Mallet
Mallet.png
59 58 120 1.2 107 188 0 0 +20% 5%
Piledriver
Sledgehammer.png
61 69 103 1.25 107.5 191 0 0 +40% 5%
Meatgrinder
SpikedMaul.png
63 63 117 1.2 108 191 0 0 +20% 5%
Imperial Maul
BrassMaul.png
65 81 121 1.1 111 191 0 0 +20% 5%
Terror Maul
FrightMaul.png
67 77 104 1.2 109 191 0 0 +20% 5%

Maces Passives

The Basic Passives for Maces include:

  • 1 x Mace Critical Multiplier (15%)
  • 2 x Mace Critical Multiplier (15%) and Attack Speed (2%)
  • 9 x Mace Damage (8%)
  • 5 x Mace Damage (4%) and Accuracy (8%)
  • 3 x Mace Damage (4%) and Attack Speed (2%)
  • 4 x Mace Damage and Reduced Enemy Stun Threshold (4%)

The Notable Passives for Maces include:

  • 1 x Smashing Blows (12% Increased Physical Damage and 6% Increased Attack Speed)
  • 1 x Galvanic Hammer (12% Increased Physical Damage and 20% Increased Elemental Damage with Maces)
  • 1 x Skull Cracking (15% Increased Physical Damage and 10% Reduced Enemy Stun Threshold)
  • 2 x Bone Smasher (18% Increased Physical Damage)

For a total of 29 passives granting 195% Increased Physical Damage, 40% Increased Accuracy Rating, 45% Critical Multiplier, 26% Reduced Enemy Stun Threshold, 20% Increased Elemental Damage with Maces and 10% Increased Attack Speed.

Other Passives Affecting Maces

Other Passives affecting Maces include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Maces Skills

Single Target Skills

Multi-Targets Skills


Staves

Staves deal physical melee damage. They require Strength and Intelligence. Staves are 2-handed, but can still block attacks (they can have different values for their block chance).


List of Staves

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Block chance Base Critical Strike Chance
Gnarled Branch
GnarledBranch.png
4 10 21 1.2 17 0 0 0 12% 6.5%
Primitive Staff
PrimitiveStaff.png
9 12 37 1 25 20 0 20 12% 6.5%
Long Staff
LongStaff.png
13 19 31 1.25 31 27 0 27 12% 6.5%
Iron Staff
IronStaff.png
18 18 53 1.1 39 35 0 35 12% 6.5%
Coiled Staff
CoiledStaff.png
23 26 54 1.1 44 43 0 43 18% 6.5%
Royal Staff
RoyalStaff.png
28 27 81 1 54 51 0 51 12% 6.5%
Vile Staff
VileStaff.png
33 36 67 1.2 62 59 0 59 12% 6.5%
Woodful Staff
PrimitiveStaff.png
37 34 102 1 68 65 0 65 12% 6.5%
Quarterstaff
LongStaff.png
41 45 74 1.25 74 72 0 72 12% 6.5%
Military Staff
IronStaff.png
44 37 110 1.1 80 78 0 78 12% 6.5%
Serpentine Staff
CoiledStaff.png
49 49 101 1.1 82 85 0 85 18% 6.5%
Highborn Staff
RoyalStaff.png
52 46 137 1 91 89 0 89 12% 6.5%
Foul Staff
VileStaff.png
55 56 104 1.2 96 94 0 94 12% 6.5%
Primordial Staff
PrimitiveStaff.png
58 50 151 1 101 99 0 99 12% 6.5%
Lathi
LongStaff.png
60 62 104 1.25 104 102 0 102 12% 6.5%
Ezoymte Staff
IronStaff.png
62 47 141 1.1 104 102 0 102 12% 6.68%
Maelström Staff
CoiledStaff.png
64 58 121 1.1 98 102 0 102 18% 6.68%
Imperial Staff
RoyalStaff.png
66 52 155 1 104 102 0 102 12% 6.68%
Judgement Staff
VileStaff.png
68 63 117 1.2 104 102 0 102 12% 6.68%

Unique Staves

There are 3 Unique Staves : The Searing Touch, Taryn's Shiver and Pillar of the Caged God. Detailed information about unique staves can be found in this section.

Staves Passives

Basic Passives for Staves include:

  • 2 x Critical Chance while wielding a Staff (15%)
  • 2 x Staff Block (2%)
  • 1 x Staff Block (3%)
  • 8 x Staff Damage (8%)
  • 3 x Staff Damage (4%) and Accuracy (8%)
  • 3 x Staff Damage (4%) and Attack Speed (2%)
  • 2 x Staff Damage (4%) and Stun duration (7%)

Notable Passives for Staves include:

  • 1 x Battle Staff Training (15% Increased Physical Damage and 2% Additional Block Chance with Staves)
  • 1 x Hammer Blows (25% Increased Critical Strike Chance with 2 Handed Melee Weapons and Knock Back Enemies if you get a Critical Strike with a Staff)
  • 1 x Serpent Stance (40% Increased Critical Strike Chances while wielding a Staff and 40% Increased Critical Strike Multiplier while wielding a Staff)
  • 1 x Smashing Strikes (8% Increased Physical Damage and 20% Increased Stun Duration)
  • 1 x Whirling Barrier (10% Additional Block Chance with Staves)

For a total of 26 Staves Passives granting 113% Increased Physical Damage, 70% Increased Critical Strike Chances while wielding a Staff, 40% Increased Critical Strike Multiplier while wielding a Staff, 34% Increased Stun Duration, 25% Increased Critical Strike Chance, 24% Increased Accuracy Rating, 19% Additional Block Chance with Staves, 6% Increased Attack Speed and "Knock Back Enemies if you get a critical Strike with a Staff".

Other Passives affecting Staves

Other Passives affecting Staves include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Melee Physical Damage Passives and Two-Handed Melee Weapons Passives and some Block Passives.

Staves Skills

Single Target Skills

Multi-Targets skills

Swords

There are 3 types of Swords: Rapiers (or Thrusting One-Handed Swords), One-Handed Swords and Two-Handed Swords. All types deal melee physical damage. Rapiers requires Dexterity and have "Increased Critical Strike Multiplier" as implicit mod. One-Handed and Two-Handed Swords requires Strength and Dexterity and have "Increased Accuracy Rating" as implicit mod.


List of One-Handed Swords

Implicit Mod Explanation
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings.

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Local Accuracy
Rusted Sword
RustedSword.png
1 4 8 1.3 7.8 0 0 0 +18%
Copper Sword
CopperSword.png
5 6 12 1.3 11.7 0 0 0 +18%
Sabre
Sabre.png
10 4 15 1.65 15.7 18 26 0 +18%
Broad Sword
BroadSword.png
15 13 19 1.3 20.8 30 30 0 +18%
War Sword
WarSword.png
20 15 29 1.2 26.4 41 35 0 +18%
Ancient Sword
AncientSword.png
24 16 30 1.3 29.9 44 44 0 +18%
Elegant Sword
ElegantSword.png
28 16 25 1.6 32.8 46 55 0 +18%
Dusk Blade
DuskBlade.png
32 15 43 1.3 37.7 57 57 0 +18%
Variscite Blade
CopperSword.png
35 20 42 1.3 40.3 62 62 0 +18%
Cutlass
Sabre.png
38 10 41 1.65 42.1 55 79 0 +18%
Baselard
BroadSword.png
41 29 42 1.3 46.2 72 72 0 +18%
Battle Sword
WarSword.png
44 29 54 1.2 49.8 83 70 0 +18%
Elder Sword
AncientSword.png
47 28 52 1.3 52 81 81 0 +18%
Graceful Sword
ElegantSword.png
50 25 41 1.6 52.8 78 94 0 +18%
Twilight Blade
DuskBlade.png
53 23 66 1.3 57.9 91 91 0 +18%
Gemstone Sword
CopperSword.png
56 30 63 1.3 60.5 96 96 0 +18%
Corsair Sword
Sabre.png
58 15 59 1.65 61.1 81 117 0 +18%
Gladius
BroadSword.png
60 41 58 1.3 64.4 113 113 0 +18%
Legion Sword
WarSword.png
62 38 71 1.2 65.4 122 104 0 +18%
Vaal Blade
AncientSword.png
64 35 64 1.3 64.4 113 113 0 +18%
Eternal Sword
ElegantSword.png
66 30 49 1.6 63.2 104 112 0 +18%
Midnight Blade
DuskBlade.png
68 26 73 1.3 64.4 113 113 0 +18%

List of Thrusting One-Handed Swords (Or Rapiers)

Implicit Mod Explanation
Global modifiers increase your stats across the board, unlike Local modifiers.

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Global Critical Strike Multiplier
Rusted Spike
RustedSpike.png
3 4 10 1.35 9 0 20 0 +20%
Whalebone Rapier
WhaleboneRapier.png
7 3 14 1.55 13 0 32 0 +20%
Battered Foil
BatteredFoil.png
12 9 17 1.35 18 0 47 0 +20%
Basket Rapier
BasketRapier.png
17 9 20 1.55 23 0 62 0 +20%
Jagged Foil
JaggedFoil.png
22 10 22 1.7 27 0 77 0 +20%
Antique Rapier
AntiqueRapier.png
26 10 41 1.2 31 0 89 0 +20%
Elegant Foil
ElegantFoil.png
30 14 27 1.7 35 0 101 0 +20%
Thorn Rapier
ThornRapier.png
34 16 38 1.35 37 0 113 0 +35%
Wyrmbone Rapier
WhaleboneRapier.png
37 11 43 1.55 41 0 122 0 +20%
Burnished Foil
BatteredFoil.png
40 23 42 1.35 44 0 131 0 +20%
Estoc
BasketRapier.png
43 18 42 1.55 47 0 140 0 +20%
Serrated Foil
JaggedFoil.png
46 18 41 1.7 50 0 149 0 +20%
Primeval Rapier
AntiqueRapier.png
49 17 70 1.2 53 0 158 0 +20%
Fancy Foil
ElegantFoil.png
52 23 42 1.7 55 0 167 0 +20%
Apex Rapier
ThornRapier.png
55 25 57 1.35 55 0 176 0 +35%
Dragonbone Rapier
WhaleboneRapier.png
58 16 63 1.55 61 185 0 +20%
Tempered Foil
BatteredFoil.png
60 33 60 1.35 63 0 191 0 +20%
Pecoraro
BasketRapier.png
62 24 57 1.55 63 0 191 0 +20%
Spiraled Foil
JaggedFoil.png
64 22 52 1.7 63 0 191 0 +20%
Vaal Rapier
AntiqueRapier.png
66 21 84 1.2 63 0 191 0 +20%
Jeweled Foil
ElegantFoil.png
68 26 48 1.7 63 0 191 0 +20%
Harpy Rapier
ThornRapier.png
70 27 62 1.35 60 0 191 0 +35%

List of Two-Handed Swords

Implicit Mod Explanation
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings.

Name Level Required Damage Minimum Damage Maximum APS DPS Strength Required Dexterity Required Intelligence Required Local Accuracy
Corroded Blade
CorrodedBlade.png
3 9 17 1.2 15 0 0 0 +18%
Long Sword
LongSword.png
8 13 30 1.1 23 20 17 0 +18%
Bastard Sword
BastardSword.png
12 16 27 1.35 29 21 30 0 +18%
Two-Handed Sword
TwoHandedSword.png
17 22 40 1.2 37 33 33 0 +18%
Etched Greatsword
EtchedGreatsword.png
22 27 55 1.1 45 45 38 0 +18%
Ornate Sword
OrnateSword.png
27 30 51 1.3 53 45 54 0 +18%
Spectral Sword
SpectralSword.png
32 33 68 1.2 60 57 57 0 +30%
Butcher Sword
LongSword.png
36 36 85 1.1 67 69 58 0 +18%
Footman Sword
BastardSword.png
40 40 67 1.35 73 57 83 0 +18%
Highland Sword
TwoHandedSword.png
44 46 85 1.2 79 77 77 0 +18%
Engraved Greatsword
EtchedGreatsword.png
48 50 104 1.1 85 91 76 0 +18%
Tiger Sword
OrnateSword.png
51 52 86 1.3 90 80 96 0 +18%
Wraith Sword
SpectralSword.png
54 51 106 1.2 94 93 93 0 +30%
Headman's Sword
LongSword.png
57 54 126 1.1 99 106 89 0 +18%
Reaver Sword
BastardSword.png
59 57 95 1.35 102 82 119 0 +18%
Ezomyte Sword
TwoHandedSword.png
61 60 112 1.2 104 102 102 0 +18%
Vaal Greatsword
EtchedGreatsword.png
63 61 127 1.1 104 112 93 0 +18%
Lion Sword
OrnateSword.png
65 60 100 1.3 104 93 112 0 +18%
Infernal Sword
SpectralSword.png
67 56 117 1.2 104 102 102 0 +30%


Swords Passives

Basic Passives for Swords include:

  • 1 x Sword Accuracy (12%)
  • 1 x Sword Attack Speed (3%)
  • 1 x Sword Attack Speed (4%)
  • 1 x Sword Critical Multiplier (20%)
  • 11 x Sword Damage (8%)
  • 6 x Sword Damage (4%) and Accuracy (8%)
  • 8 x Sword Damage (4%) and Attack Speed (2%)
  • 1 x Sword Damage (4%) and Critical Multiplier (10%)
  • 3 x Sword Damage (4%) and Reduced Enemy Chance to Block Sword Attacks (15%)
  • 2 x Reduced Enemy Chance to Block Sword Attack (20%)

Notable Passives for Swords include:

  • 1 x Blade Master (15% Increased Physical Damage and 8% Increased Attack Speed)
  • 3 x Cruel Blade (18% Increased Physical Damage)
  • 1 x Deft Blade (15% Increased Physical Damage and 15% Reduced Enemy Chance to Block Sword Attacks)
  • 2 x Legendary Swordsman / Razor's Edge (12% Increased Physical Damage and 20% Increased Accuracy Rating)

For a total of 42 Swords Passives granting 256% Increased Physical Damage, 100% Increased Accuracy Rating, 100% Reduced Enemy Chance to Block Sword Attacks, 31% Increased Attack Speed and 30% Increased Critical Multiplier.

Other Passives Affecting Swords

Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Swords Skills

Single Target Skills

Multi-Targets Skills


Wands

Name Lvl. Int. Damage Critical Strike Chance Attacks per Second Modifiers
Driftwood Wand
N/A N/A 7

4–7

8% 1.3 (8-12)% increased Spell Damage
Goat's Horn
6 29 10

5–10

8% 1.1 (9-12)% increased Spell Damage
Carved Wand
12 47 10

5–10

8% 1.5 (9-13)% increased Spell Damage
Quartz Wand
18 65 16

9–16

8% 1.3 (11-15)% increased Spell Damage
Spiraled Wand
24 83 23

8–23

8% 1.3 (10-14)% increased Spell Damage
Sage Wand
30 119 29

16–29

8.6% 1.1 (11-14)% increased Spell Damage
Faun's Horn
35 116 33

18–33

8% 1.1 (12-15)% increased Spell Damage
Engraved Wand
40 131 25

14–25

8% 1.5 (12-16)% increased Spell Damage
Crystal Wand
45 146 33

18–33

8% 1.3 (14-18)% increased Spell Damage
Serpent Wand
49 158 41

14–41

8% 1.3 (13-17)% increased Spell Damage
Omen Wand
53 200 47

25–47

8.6% 1.1 (14-17)% increased Spell Damage
Demon's Horn
56 179 49

27–49

8% 1.1 (15-18)% increased Spell Damage
Imbued Wand
59 188 35

19–35

8% 1.5 (15-19)% increased Spell Damage
Opal Wand
62 212 42

23–42

8% 1.3 (17-20)% increased Spell Damage
Tornado Wand
65 212 49

16–49

8.36% 1.3 (16-19)% increased Spell Damage
Prophecy Wand
68 245 52

28–52

8.96% 1.1 (16-20)% increased Spell Damage
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